TheoWorlds Builder v2 (TheoSDK 2) – the next generation platform for building online games and avatar chat worlds (currently in development) – has been updated with new features:
- Complex collision detection with conflict solving – the characters avoid stepping on each other’s tiles and automatically resolve the conflicts without using the server.
- Internet lag compensation – the characters are synchronized through Dead Reckoning algorithm. The delay in communication is smoothed through adjusting the animation speed, so characters get to the destination at the same time on both screens. You can use the “latency” box to emulate the latency for each chat up to 1 sec (1000 ms).
Here is the link that demonstrates those features (DO NOT open this link in multiple windows):
www.theoworlds.com/labs/05/
Check the blog posts for other updates on this project.
For those who are interested in this product, but don’t want to wait for the release, check TheoAvatar SDK and TheoSDK – our existing platforms for creating online games and multi-user 3D chats like TheoAvatar in Flash. Both come with Map Editor, source code and documentation.
Very nice. I like the fact you can make them sit as well.
Will there be a upgrade for SDK 1 users?
>daveganley
Yes, the characters can sit down and even dance.
The existing SDK1 users will get a significant discount while upgrading to v2, plus they will be able to make the purchase before the release is officially available.
So when can I buy it. Does it work with the latest smartfox server?
@Kevin
It will be available soon. More information will be available on our website after we finish redesigning it (Monday is our deadline).
Yes, it will support latest SmartFox Server and will also work with other socket servers like Electrotank to give our clients the flexibility.
Our existing clients will have access to the early beta.